Omni Treadmills – Run Into the Future (But Don’t Forget Your Wallet)

Run Into the Virtual Future (But Don’t Forget Your Wallet)
A look at the Two Big Consumer-Aimed Omni Treadmills

Virtual Reality is upon us, by friends. This year at EGX, I had the opportunity to try the Playstation VR (formerly Project Morpheus) and was blown away by the experience. I mean, wow. Playstation VR is slated for a 2016 release, as is the HTC Vive and the Oculus Rift. We will have plenty of choices for how to immersive ourselves mentally into new worlds. But what about immersing ourselves physically?

Back when Oculus first put VR in our minds as a tangible, reachable dream, a few people dreamed even further. We were introduced to the omnidirectional treadmill controller, a platform in which you could walk, run, crouch and jump your way through gaming. Paired with a VR headset and motion controllers, you would be transported into your favourite game, mind and body.

Two companies have come out of the woodwork with consumer-grade solutions: Virtualizer by Cyberith and Omni by Virtuix. Both ventures saw successful Kickstarter campaigns and are presently available available for pre-order with late 2015 / early 2016 releases.

The idea behind an omni treadmill peripheral is that your motion is the controller. As you walk on the surface, your character walks. As you turn, they turn. The immersion this gives you is phenomenal. Pushing an analog stick to make your Dovahkiin run sure is tiring – but imagine how tiring it would be if YOU were the one running, slinging spells, sneaking and stealing sweet rolls, and jump off High Hrothgar to your doom? I can’t think of a more ideal way to get fit than shouting dragons out of the sky (or running from bears)!

While they are both omni-treadmills, they have gone different ways with their execution. There are advantages and disadvantages to each, certainly.

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EGX 2015 Impressions – Day 2

Following on from Day 1 at EGX 2015, Day 2 was more sedate on the game-playing front. But it wasn’t without it’s moments!


The crowd amped up a bit on Friday! It didn’t help that we didn’t have early access for Day 2 either, as it sold out fairly quickly. As such, we didn’t get to play any of the bigger titles. I will admit to being overwhelmed a bit during the first half of the day, but things went smoother in the afternoon.

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EGX 2015 Impressions – Day 1

EGX 2015 has now come and gone, but our impressions live on! EGX had a lot of games to offer, but I didn’t get to play many myself, truth be told. Some of it came down to long queues. A lot of it came down to the present “fad” genre not being for me. That said, lordwelshi did try quite a few as I spectated, so I was able to get an idea from them.


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My First Time at EGX

This year was my first time attending EGX, previously known as Eurogamer Expo. It’s also my first time attending any sort of convention event ever. You can imagine my head was going in a million directions – what would I see? How would things flow? Would it be too crowded? Would I enjoy it? 


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Between Two Worlds: The Sad Story of Cole (Dragon Age) [Spoilers!]


Normally, anything spoilerific, I would put in big old spoiler boxes and give everyone fair warning in each instance. But there are just too many spoilers here, so the whole piece is one big SPOILER WARNING, for both the book Dragon Age: Asunder and the game Dragon Age: Inquisition.

Consider yourself warned!

I swear, one day I’ll stop talking about Cole. That day is not today! Cole from Dragon Age: Inquisition went from being a character I knew nothing about to one that I wanted to adopt as my son. His story is tragic, and his desire to understand the world and help people within it is endearing. His lack of social aptitude is childlike and I just want to shelter him from the whole world. I quickly became endeared to him throughout my first playthrough, which led me to the tie-in novel centred around his backstory.

There are two parts to understanding Cole – the part the book shows and the part the game shows. I’ll show you why this is important by highlighting certain parts. Parts in Blue are revealed only in the book and parts in Green are revealed only in the game.

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The Sims 4 – Wish-List Upon a Star

The Sim 4 has been out just over half a year. In that time, we have seen Outdoor Retreat, which reintroduced vacation getaways, and Get to Work, which let us follow our Sims to their jobs for specific careers. That’s not too bad for roughly 6-months in, but that doesn’t mean we can’t all dream, right?

Here’s my list of things I would love to see come out for the Sim 4, either officially or as mods:

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Quick Update

Hi everyone! I know the blog has been a little sparse. I have been busy though, I swear!

Some of you may recall that I did a guest post on Women Write About Comics back in February about otome games on the mobile. Since then, I’ve contributed to a few roundtables as well as an additional article about Skyrim’s attempt at monetised mods. There is a lot of crossover between my blog and my contributions to WWAC, so sometimes, my blog posts end up there rather than here. I suppose that means I just need to start upping my output so I have enough for both, huh?

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Oh My Otome! – Follow-Up on Otome Mobile Games

Last month, I explored the world of otome mobile games on the Google Play marketplace over at Women Write About Comics. If you’ve not read it, then this one might be a little confusing! Following my initial thoughts, I continued to play many of the games. In some cases, it was because I wanted to see it through. There were some genuine moments, however, where I just enjoyed the stories presented. A month on, here are my thoughts on specific games I’ve tried.

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Mobile Otome Games – Guest Post on WWAC

Hey everyone! I recently tried out mobile otome games and through a mutual interest with the gracious Wendy, I did a guest blog post about my findings over at Women Write About Comics. While I am pleased by the effort to provide the ladies with their own dating sim games and surprised by how many there were available on the mobile market, I quickly noticed a disturbing trend in the “romances” available…

You should check it out, for reals.

Also available in Tumblr flavour!
Thanks again to Wendy and WWAC for being awesome and allowing me to contribute a guest post to their site!

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Dragon Age: Inquisition – Hopes for the After Game [Spoilers]

While I will avoid at all possible points to avoid spoilers, ESPECIALLY of the end game, there are a few thing that I will be bringing up in light of said-end.

This means that side quests, romances, etc. may be spoiled. I will be putting each section in spoiler tags with a label, so you can decide for yourself whether you want that particular thing spoiled or not.

You have been sufficiently warned.

120 Hours – and the game is over. I have finished my first playthrough of Dragon Age: Inquisition. I thoroughly enjoyed every moment of it. And while I told myself I would wait a little while before starting another playthrough in earnest, it was really that I just couldn’t decide who to play as next. Having finished all of the side quests before tackling the end quest (I was just so afraid of losing anything that I didn’t risk it), I found there was nothing really for me to do in the after game. So it got me to thinking – if any DLC or expansions come out, it is likely that some of them will add to this after-game section. Now that my first playthrough is behind me, there are a few things I’d like to see come out in after-game content.

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